#include #include #include #include #include #include #include #include #include #include #define PS2_DEV_CMD_MAX_ATTEMPTS 5 LOG_MODULE("PS2KBD"); static struct ps2_cmd_queue cmd_q; static struct ps2_key_buffer key_buf; static struct ps2_kbd_state kbd_state; #define KEY_NUM(x) (x + 0x30) #define KEY_NPAD(x) ON_KEYPAD(KEY_NUM(x)) // 我们使用 Scancode Set 2 // 大部分的扫描码(键码) static kbd_keycode scancode_set2[] = { 0, KEY_F9, 0, KEY_F5, KEY_F3, KEY_F1, KEY_F2, KEY_F12, 0, KEY_F10, KEY_F8, KEY_F6, KEY_F4, KEY_HTAB, '`', 0, 0, KEY_LALT, KEY_LSHIFT, 0, KEY_LCTRL, 'q', KEY_NUM(1), 0, 0, 0, 'z', 's', 'a', 'w', KEY_NUM(2), 0, 0, 'c', 'x', 'd', 'e', KEY_NUM(4), KEY_NUM(3), 0, 0, KEY_SPACE, 'v', 'f', 't', 'r', KEY_NUM(5), 0, 0, 'n', 'b', 'h', 'g', 'y', KEY_NUM(6), 0, 0, 0, 'm', 'j', 'u', KEY_NUM(7), KEY_NUM(8), 0, 0, ',', 'k', 'i', 'o', KEY_NUM(0), KEY_NUM(9), 0, 0, '.', '/', 'l', ';', 'p', '-', 0, 0, 0, '\'', 0, '[', '=', 0, 0, KEY_CAPSLK, KEY_RSHIFT, KEY_LF, ']', 0, '\\', 0, 0, 0, 0, 0, 0, 0, 0, KEY_BS, 0, 0, KEY_NPAD(1), 0, KEY_NPAD(4), KEY_NPAD(7), 0, 0, 0, KEY_NPAD(0), ON_KEYPAD('.'), KEY_NPAD(2), KEY_NPAD(5), KEY_NPAD(6), KEY_NPAD(8), KEY_ESC, KEY_NUMSLK, KEY_F11, ON_KEYPAD('+'), KEY_NPAD(3), ON_KEYPAD('-'), ON_KEYPAD('*'), KEY_NPAD(9), KEY_SCRLLK, 0, 0, 0, 0, KEY_F7 }; // 一些特殊的键码(以 0xe0 位前缀的) static kbd_keycode scancode_set2_ex[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_RALT, 0, 0, KEY_RCTRL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ON_KEYPAD('/'), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, ON_KEYPAD(KEY_LF), 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_END, 0, KEY_LEFT, KEY_HOME, 0, 0, 0, KEY_INSERT, KEY_DELETE, KEY_DOWN, 0, KEY_RIGHT, KEY_UP, 0, 0, 0, 0, KEY_PG_DOWN, 0, 0, KEY_PG_UP }; // 用于处理 Shift+ 的情况 static kbd_keycode scancode_set2_shift[] = { 0, KEY_F9, 0, KEY_F5, KEY_F3, KEY_F1, KEY_F2, KEY_F12, 0, KEY_F10, KEY_F8, KEY_F6, KEY_F4, KEY_HTAB, '~', 0, 0, KEY_LALT, KEY_LSHIFT, 0, KEY_LCTRL, 'Q', '!', 0, 0, 0, 'Z', 'S', 'A', 'W', '@', 0, 0, 'C', 'X', 'D', 'E', '$', '#', 0, 0, KEY_SPACE, 'V', 'F', 'T', 'R', '%', 0, 0, 'N', 'B', 'H', 'G', 'Y', '^', 0, 0, 0, 'M', 'J', 'U', '&', '*', 0, 0, '<', 'K', 'I', 'O', ')', '(', 0, 0, '>', '?', 'L', ':', 'P', '_', 0, 0, 0, '"', '{', '+', 0, 0, KEY_CAPSLK, KEY_RSHIFT, KEY_LF, '}', 0, '|', 0, 0, 0, 0, 0, 0, 0, 0, KEY_BS, 0, 0, KEY_NPAD(1), 0, KEY_NPAD(4), KEY_NPAD(7), 0, 0, 0, KEY_NPAD(0), ON_KEYPAD('.'), KEY_NPAD(2), KEY_NPAD(5), KEY_NPAD(6), KEY_NPAD(8), KEY_ESC, KEY_NUMSLK, KEY_F11, ON_KEYPAD('+'), KEY_NPAD(3), ON_KEYPAD('-'), ON_KEYPAD('*'), KEY_SCRLLK, 0, 0, 0, 0, KEY_F7 }; #define KBD_STATE_WAIT_KEY 0 #define KBD_STATE_SPECIAL 1 #define KBD_STATE_RELEASED 2 void intr_ps2_kbd_handler(const isr_param* param); void ps2_device_post_cmd(char cmd, char arg) { // FIXME: Need a mutex lock on this. int index = (cmd_q.queue_ptr + cmd_q.queue_len) % PS2_CMD_QUEUE_SIZE; int diff = index - cmd_q.queue_ptr; if (diff > 0 && diff != cmd_q.queue_len) { // 队列已满! return; } struct ps2_cmd *container = &cmd_q.cmd_queue[index]; container->cmd = cmd; container->arg = arg; cmd_q.queue_len++; } void ps2_kbd_init() { memset(&cmd_q, 0, sizeof(cmd_q)); memset(&key_buf, 0, sizeof(key_buf)); memset(&kbd_state, 0, sizeof(kbd_state)); kbd_state.translation_table = scancode_set2; kbd_state.state = KBD_STATE_WAIT_KEY; cpu_disable_interrupt(); // XXX: 是否需要使用FADT探测PS/2控制器的存在? // 1、禁用任何的PS/2设备 ps2_post_cmd(PS2_CMD_PORT1_DISABLE, PS2_NO_ARG); ps2_post_cmd(PS2_CMD_PORT2_DISABLE, PS2_NO_ARG); // 2、清空控制器缓冲区 io_inb(PS2_PORT_DATA); char result; // 3、屏蔽所有PS/2设备(端口1&2)IRQ,并且禁用键盘键码转换功能 result = ps2_issue_cmd(PS2_CMD_READ_CFG, PS2_NO_ARG); result = result & ~(PS2_CFG_P1INT | PS2_CFG_P2INT | PS2_CFG_TRANSLATION); ps2_post_cmd(PS2_CMD_WRITE_CFG, result); // 4、控制器自检 result = ps2_issue_cmd(PS2_CMD_SELFTEST, PS2_NO_ARG); if (result != PS2_RESULT_TEST_OK) { kprintf(KERROR "Controller self-test failed."); goto done; } // 5、设备自检(端口1自检,通常是我们的键盘) result = ps2_issue_cmd(PS2_CMD_SELFTEST_PORT1, PS2_NO_ARG); if (result != 0) { kprintf(KERROR "Interface test on port 1 failed."); goto done; } // 6、开启位于端口1的 IRQ,并启用端口1。不用理会端口2,那儿一般是鼠标。 ps2_post_cmd(PS2_CMD_PORT1_ENABLE, PS2_NO_ARG); result = ps2_issue_cmd(PS2_CMD_READ_CFG, PS2_NO_ARG); result = result | PS2_CFG_P1INT; ps2_post_cmd(PS2_CMD_WRITE_CFG, result); // 至此,PS/2控制器和设备已完成初始化,可以正常使用。 // 将我们的键盘驱动挂载到第204号中断上(已由IOAPIC映射至IRQ#1), intr_subscribe(PC_KBD_IV, intr_ps2_kbd_handler); // 搞一个计时器,将我们的 ps2_process_cmd 挂上去。每隔5毫秒执行排在队头的命令。 // 为什么只执行队头的命令,而不是全部的命令? // 因为我们需要保证isr尽量的简短,运行起来快速。而发送这些命令非常的耗时。 timer_run_ms(5, ps2_process_cmd, NULL, TIMER_MODE_PERIODIC); done: cpu_enable_interrupt(); } void ps2_process_cmd(void* arg) { // FIXME: Need a mutex lock on this. // if lock is hold by other, then it just simply return (not wait! as we are in isr). if (!cmd_q.queue_len) { return; } // 处理队列排头的指令 struct ps2_cmd *pending_cmd = &cmd_q.cmd_queue[cmd_q.queue_ptr]; char result; int attempts = 0; // 尝试将命令发送至PS/2键盘(通过PS/2控制器) // 如果不成功(0x60 IO口返回 0xfe,即 NAK 或 Resend) // 则尝试最多五次 do { result = ps2_issue_cmd(pending_cmd->cmd, pending_cmd->arg); attempts++; } while(result == PS2_RESULT_NAK && attempts < PS2_DEV_CMD_MAX_ATTEMPTS); // TODO: 是否需要处理不成功的指令? cmd_q.queue_ptr = (cmd_q.queue_ptr + 1) % PS2_CMD_QUEUE_SIZE; cmd_q.queue_len--; } void kbd_buffer_key_event(kbd_keycode key, uint8_t scancode, kbd_kstate_t state) { if (key == KEY_CAPSLK) { kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_CAPSLKED & -state); } else if (key == KEY_NUMSLK) { kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_NUMBLKED & -state); } else if (key == KEY_SCRLLK) { kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_SCRLLKED & -state); } else { state = state | kbd_state.key_state; time_t timestamp = clock_systime(); // TODO: Construct the packet. kprintf(KDEBUG "%c (t=%d, s=%x, c=%d)\n", key & 0x00ff, timestamp, state, (key & 0xff00) >> 8); return; // do not delete this return } ps2_device_post_cmd(PS2_KBD_CMD_SETLED, kbd_state.key_state >> 1); } void intr_ps2_kbd_handler(const isr_param* param) { uint8_t scancode = io_inb(PS2_PORT_DATA) & 0xff; kbd_keycode key; kprintf(KINFO "%x\n", scancode & 0xff); // FIXME: 实现 Shift+ switch (kbd_state.state) { case KBD_STATE_WAIT_KEY: if (scancode == 0xf0) { // release code kbd_state.state = KBD_STATE_RELEASED; } else if (scancode == 0xe0) { kbd_state.state = KBD_STATE_SPECIAL; kbd_state.translation_table = scancode_set2_ex; } else { key = kbd_state.translation_table[scancode]; kbd_buffer_key_event(key, scancode, KBD_KEY_PRESSED); } break; case KBD_STATE_SPECIAL: if (scancode == 0xf0) { //release code kbd_state.state = KBD_STATE_RELEASED; } else { key = kbd_state.translation_table[scancode]; kbd_buffer_key_event(key, scancode, KBD_KEY_PRESSED); kbd_state.state = KBD_STATE_WAIT_KEY; kbd_state.translation_table = scancode_set2; } break; case KBD_STATE_RELEASED: key = kbd_state.translation_table[scancode]; kbd_buffer_key_event(key, scancode, KBD_KEY_RELEASED); // reset the translation table to scancode_set2 kbd_state.translation_table = scancode_set2; kbd_state.state = KBD_STATE_WAIT_KEY; break; default: break; } } static uint8_t ps2_issue_cmd(char cmd, uint16_t arg) { ps2_post_cmd(cmd, arg); char result; // 等待PS/2控制器返回。通过轮询(polling)状态寄存器的 bit 0 // 如置位,则表明返回代码此时就在 0x60 IO口上等待读取。 while(!((result = io_inb(PS2_PORT_STATUS)) & PS2_STATUS_OFULL)); return io_inb(PS2_PORT_DATA); } static void ps2_post_cmd(char cmd, uint16_t arg) { char result; // 等待PS/2输入缓冲区清空,这样我们才可以写入命令 while((result = io_inb(PS2_PORT_STATUS)) & PS2_STATUS_IFULL); io_outb(PS2_PORT_CMDREG, cmd); if (!(arg & PS2_NO_ARG)) { io_outb(PS2_PORT_DATA, (uint8_t)(arg & 0x00ff)); } }