#include <lunaix/timer.h>
#include <lunaix/common.h>
#include <lunaix/syslog.h>
+#include <lunaix/mm/kalloc.h>
#include <hal/cpu.h>
#include <hal/ioapic.h>
// 我们使用 Scancode Set 2
// 大部分的扫描码(键码)
-static kbd_keycode scancode_set2[] = {
+static kbd_keycode_t scancode_set2[] = {
0, KEY_F9, 0, KEY_F5, KEY_F3, KEY_F1, KEY_F2, KEY_F12, 0, KEY_F10, KEY_F8, KEY_F6,
KEY_F4, KEY_HTAB, '`', 0, 0, KEY_LALT, KEY_LSHIFT, 0, KEY_LCTRL, 'q', KEY_NUM(1),
0, 0, 0, 'z', 's', 'a', 'w', KEY_NUM(2), 0, 0, 'c', 'x', 'd', 'e', KEY_NUM(4), KEY_NUM(3),
};
// 一些特殊的键码(以 0xe0 位前缀的)
-static kbd_keycode scancode_set2_ex[] = {
+static kbd_keycode_t scancode_set2_ex[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_RALT, 0, 0,
KEY_RCTRL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
// 用于处理 Shift+<key> 的情况
-static kbd_keycode scancode_set2_shift[] = {
+static kbd_keycode_t scancode_set2_shift[] = {
0, KEY_F9, 0, KEY_F5, KEY_F3, KEY_F1, KEY_F2, KEY_F12, 0, KEY_F10, KEY_F8, KEY_F6,
KEY_F4, KEY_HTAB, '~', 0, 0, KEY_LALT, KEY_LSHIFT, 0, KEY_LCTRL, 'Q', '!',
0, 0, 0, 'Z', 'S', 'A', 'W', '@', 0, 0, 'C', 'X', 'D', 'E', '$', '#',
0, 0, KEY_SPACE, 'V', 'F', 'T', 'R', '%',
0, 0, 'N', 'B', 'H', 'G', 'Y', '^', 0, 0, 0, 'M', 'J', 'U', '&', '*',
- 0, 0, '<', 'K', 'I', 'O', ')', '(', 0, 0, '>', '?', 'L', ':', 'P', '_', 0, 0,
- 0, '"', '{', '+', 0, 0, KEY_CAPSLK, KEY_RSHIFT, KEY_LF, '}', 0, '|', 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, '<', 'K', 'I', 'O', ')', '(', 0, 0, '>', '?', 'L', ':', 'P', '_', 0, 0,
+ 0, '"', 0, '{', '+', 0, 0, KEY_CAPSLK, KEY_RSHIFT, KEY_LF, '}', 0, '|', 0, 0, 0, 0, 0, 0, 0,
0, KEY_BS, 0, 0, KEY_NPAD(1), 0, KEY_NPAD(4), KEY_NPAD(7), 0, 0, 0, KEY_NPAD(0), ON_KEYPAD('.'),
KEY_NPAD(2), KEY_NPAD(5), KEY_NPAD(6), KEY_NPAD(8), KEY_ESC, KEY_NUMSLK, KEY_F11, ON_KEYPAD('+'),
KEY_NPAD(3), ON_KEYPAD('-'), ON_KEYPAD('*'), KEY_SCRLLK, 0, 0, 0, 0, KEY_F7
void intr_ps2_kbd_handler(const isr_param* param);
void ps2_device_post_cmd(char cmd, char arg) {
- // FIXME: Need a mutex lock on this.
+ // 不需要任何的类似lock cmpxchgl的骚操作。
+ // 这条赋值表达式最多涉及一个内存引用(e.g., movl $1, (cmd_q.lock)),因此是原子的。
+ cmd_q.lock = 1;
int index = (cmd_q.queue_ptr + cmd_q.queue_len) % PS2_CMD_QUEUE_SIZE;
int diff = index - cmd_q.queue_ptr;
if (diff > 0 && diff != cmd_q.queue_len) {
container->cmd = cmd;
container->arg = arg;
cmd_q.queue_len++;
+
+ // 释放锁,同理。
+ cmd_q.lock = 0;
}
void ps2_kbd_init() {
// XXX: 是否需要使用FADT探测PS/2控制器的存在?
// 1、禁用任何的PS/2设备
- ps2_post_cmd(PS2_CMD_PORT1_DISABLE, PS2_NO_ARG);
- ps2_post_cmd(PS2_CMD_PORT2_DISABLE, PS2_NO_ARG);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, PS2_CMD_PORT1_DISABLE, PS2_NO_ARG);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, PS2_CMD_PORT2_DISABLE, PS2_NO_ARG);
// 2、清空控制器缓冲区
- io_inb(PS2_PORT_DATA);
+ io_inb(PS2_PORT_ENC_DATA);
char result;
// 3、屏蔽所有PS/2设备(端口1&2)IRQ,并且禁用键盘键码转换功能
result = ps2_issue_cmd(PS2_CMD_READ_CFG, PS2_NO_ARG);
result = result & ~(PS2_CFG_P1INT | PS2_CFG_P2INT | PS2_CFG_TRANSLATION);
- ps2_post_cmd(PS2_CMD_WRITE_CFG, result);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, PS2_CMD_WRITE_CFG, result);
// 4、控制器自检
result = ps2_issue_cmd(PS2_CMD_SELFTEST, PS2_NO_ARG);
}
// 6、开启位于端口1的 IRQ,并启用端口1。不用理会端口2,那儿一般是鼠标。
- ps2_post_cmd(PS2_CMD_PORT1_ENABLE, PS2_NO_ARG);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, PS2_CMD_PORT1_ENABLE, PS2_NO_ARG);
result = ps2_issue_cmd(PS2_CMD_READ_CFG, PS2_NO_ARG);
result = result | PS2_CFG_P1INT;
- ps2_post_cmd(PS2_CMD_WRITE_CFG, result);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, PS2_CMD_WRITE_CFG, result);
// 至此,PS/2控制器和设备已完成初始化,可以正常使用。
}
void ps2_process_cmd(void* arg) {
- // FIXME: Need a mutex lock on this.
- // if lock is hold by other, then it just simply return (not wait! as we are in isr).
- if (!cmd_q.queue_len) {
+ // 检查锁是否已被启用,如果启用,则表明该timer中断发生时,某个指令正在入队。
+ // 如果是这种情况则跳过,留到下一轮再尝试处理。
+ // 注意,这里其实是ISR的一部分(timer中断),对于单核CPU来说,ISR等同于单个的原子操作。
+ // (因为EFLAGS.IF=0,所有可屏蔽中断被屏蔽。对于NMI的情况,那么就直接算是triple fault了,所以也没有讨论的意义)
+ // 所以,假若我们遵从互斥锁的严格定义(即这里需要阻塞),那么中断将会被阻塞,进而造成死锁。
+ // 因此,我们这里仅仅进行判断。
+ // 会不会产生指令堆积?不会,因为指令发送的频率远远低于指令队列清空的频率。在目前,我们发送的唯一指令
+ // 就只是用来开关键盘上的LED灯(如CAPSLOCK)。
+ if (!cmd_q.queue_len || cmd_q.lock) {
return;
}
-
+
// 处理队列排头的指令
struct ps2_cmd *pending_cmd = &cmd_q.cmd_queue[cmd_q.queue_ptr];
char result;
// 如果不成功(0x60 IO口返回 0xfe,即 NAK 或 Resend)
// 则尝试最多五次
do {
- result = ps2_issue_cmd(pending_cmd->cmd, pending_cmd->arg);
+ result = ps2_issue_dev_cmd(pending_cmd->cmd, pending_cmd->arg);
attempts++;
} while(result == PS2_RESULT_NAK && attempts < PS2_DEV_CMD_MAX_ATTEMPTS);
- // TODO: 是否需要处理不成功的指令?
+ // XXX: 是否需要处理不成功的指令?
cmd_q.queue_ptr = (cmd_q.queue_ptr + 1) % PS2_CMD_QUEUE_SIZE;
cmd_q.queue_len--;
}
-void kbd_buffer_key_event(kbd_keycode key, uint8_t scancode, kbd_kstate_t state) {
+static struct kdb_keyinfo_pkt* ps2_keybuffer_next_write() {
+ int index = (key_buf.read_ptr + key_buf.buffered_len) % PS2_KBD_RECV_BUFFER_SIZE;
+ if (index == key_buf.read_ptr && key_buf.buffered_len) {
+ // the reader lagged so much. It is suggested to read from beginning.
+ key_buf.read_ptr = 0;
+ key_buf.buffered_len = index;
+ }
+ else {
+ key_buf.buffered_len++;
+ }
+ return &key_buf.buffer[index];
+}
+
+void kbd_buffer_key_event(kbd_keycode_t key, uint8_t scancode, kbd_kstate_t state) {
+ // forgive me on these ugly bit-level tricks,
+ // I really hate doing branching on these "fliping switch" things
if (key == KEY_CAPSLK) {
- kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_CAPSLKED & -state);
+ kbd_state.key_state ^= KBD_KEY_FCAPSLKED & -state;
} else if (key == KEY_NUMSLK) {
- kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_NUMBLKED & -state);
+ kbd_state.key_state ^= KBD_KEY_FNUMBLKED & -state;
} else if (key == KEY_SCRLLK) {
- kbd_state.key_state = kbd_state.key_state ^ (KBD_KEY_SCRLLKED & -state);
+ kbd_state.key_state ^= KBD_KEY_FSCRLLKED & -state;
} else {
+ if ((key & MODIFR)) {
+ kbd_kstate_t tmp = (KBD_KEY_FLSHIFT_HELD << (key & 0x00ff));
+ kbd_state.key_state = (kbd_state.key_state & ~tmp) | (tmp & -state);
+ }
+ else if (!(key & 0xff00) && (kbd_state.key_state & (KBD_KEY_FLSHIFT_HELD | KBD_KEY_FRSHIFT_HELD))) {
+ key = scancode_set2_shift[scancode];
+ }
state = state | kbd_state.key_state;
+ key = key & (0xffdf | -('a' > key || key > 'z' || !(state & KBD_KEY_FCAPSLKED)));
time_t timestamp = clock_systime();
// TODO: Construct the packet.
- kprintf(KDEBUG "%c (t=%d, s=%x, c=%d)\n", key & 0x00ff, timestamp, state, (key & 0xff00) >> 8);
+ if (!key_buf.lock) {
+ struct kdb_keyinfo_pkt* keyevent_pkt = ps2_keybuffer_next_write();
+ keyevent_pkt->keycode = key;
+ keyevent_pkt->scancode = scancode;
+ keyevent_pkt->state = state;
+ keyevent_pkt->timestamp = timestamp;
+ }
+
+ // kprintf(KDEBUG "%c (t=%d, s=%x, c=%d)\n", key & 0x00ff, timestamp, state, key >> 8);
return; // do not delete this return
}
- ps2_device_post_cmd(PS2_KBD_CMD_SETLED, kbd_state.key_state >> 1);
+ // Ooops, this guy generates irq!
+ ps2_device_post_cmd(PS2_KBD_CMD_SETLED, (kbd_state.key_state >> 1) & 0x00ff);
}
void intr_ps2_kbd_handler(const isr_param* param) {
- uint8_t scancode = io_inb(PS2_PORT_DATA) & 0xff;
- kbd_keycode key;
+ uint8_t scancode = io_inb(PS2_PORT_ENC_DATA) & 0xff;
+ kbd_keycode_t key;
- kprintf(KINFO "%x\n", scancode & 0xff);
+ // 用于区分0xfe,0xfa等指令返回码。
+ if (scancode >= 0xFA) {
+ return;
+ }
+
+ //kprintf(KINFO "%x\n", scancode & 0xff);
- // FIXME: 实现 Shift+<key>
switch (kbd_state.state)
{
case KBD_STATE_WAIT_KEY:
kbd_state.translation_table = scancode_set2_ex;
} else {
key = kbd_state.translation_table[scancode];
- kbd_buffer_key_event(key, scancode, KBD_KEY_PRESSED);
+ kbd_buffer_key_event(key, scancode, KBD_KEY_FPRESSED);
}
break;
case KBD_STATE_SPECIAL:
kbd_state.state = KBD_STATE_RELEASED;
} else {
key = kbd_state.translation_table[scancode];
- kbd_buffer_key_event(key, scancode, KBD_KEY_PRESSED);
+ kbd_buffer_key_event(key, scancode, KBD_KEY_FPRESSED);
kbd_state.state = KBD_STATE_WAIT_KEY;
kbd_state.translation_table = scancode_set2;
break;
case KBD_STATE_RELEASED:
key = kbd_state.translation_table[scancode];
- kbd_buffer_key_event(key, scancode, KBD_KEY_RELEASED);
+ kbd_buffer_key_event(key, scancode, KBD_KEY_FRELEASED);
// reset the translation table to scancode_set2
- kbd_state.translation_table = scancode_set2;
kbd_state.state = KBD_STATE_WAIT_KEY;
+ kbd_state.translation_table = scancode_set2;
break;
default:
}
static uint8_t ps2_issue_cmd(char cmd, uint16_t arg) {
- ps2_post_cmd(cmd, arg);
+ ps2_post_cmd(PS2_PORT_CTRL_CMDREG, cmd, arg);
char result;
// 等待PS/2控制器返回。通过轮询(polling)状态寄存器的 bit 0
// 如置位,则表明返回代码此时就在 0x60 IO口上等待读取。
- while(!((result = io_inb(PS2_PORT_STATUS)) & PS2_STATUS_OFULL));
+ while(!((result = io_inb(PS2_PORT_CTRL_STATUS)) & PS2_STATUS_OFULL));
- return io_inb(PS2_PORT_DATA);
+ return io_inb(PS2_PORT_ENC_CMDREG);
}
-static void ps2_post_cmd(char cmd, uint16_t arg) {
+static uint8_t ps2_issue_dev_cmd(char cmd, uint16_t arg) {
+ ps2_post_cmd(PS2_PORT_ENC_CMDREG, cmd, arg);
+
+ char result;
+
+ // 等待PS/2控制器返回。通过轮询(polling)状态寄存器的 bit 0
+ // 如置位,则表明返回代码此时就在 0x60 IO口上等待读取。
+ while(!((result = io_inb(PS2_PORT_CTRL_STATUS)) & PS2_STATUS_OFULL));
+
+ return io_inb(PS2_PORT_ENC_CMDREG);
+}
+
+static void ps2_post_cmd(uint8_t port, char cmd, uint16_t arg) {
char result;
// 等待PS/2输入缓冲区清空,这样我们才可以写入命令
- while((result = io_inb(PS2_PORT_STATUS)) & PS2_STATUS_IFULL);
+ while((result = io_inb(PS2_PORT_CTRL_STATUS)) & PS2_STATUS_IFULL);
- io_outb(PS2_PORT_CMDREG, cmd);
+ io_outb(port, cmd);
if (!(arg & PS2_NO_ARG)) {
- io_outb(PS2_PORT_DATA, (uint8_t)(arg & 0x00ff));
+ // 所有参数一律通过0x60传入。
+ io_outb(PS2_PORT_ENC_CMDREG, (uint8_t)(arg & 0x00ff));
}
}
+
+struct kdb_keyinfo_pkt* kbd_try_read_one() {
+ if (!key_buf.buffered_len) {
+ return NULL;
+ }
+ key_buf.lock = 1;
+ struct kdb_keyinfo_pkt* pkt_copy =
+ (struct kdb_keyinfo_pkt*) lxmalloc(sizeof(struct kdb_keyinfo_pkt));
+
+ struct kdb_keyinfo_pkt* pkt_current = &key_buf.buffer[key_buf.read_ptr];
+
+ pkt_copy->keycode = pkt_current->keycode;
+ pkt_copy->scancode = pkt_current->scancode;
+ pkt_copy->state = pkt_current->state;
+ pkt_copy->timestamp = pkt_current->timestamp;
+ key_buf.buffered_len--;
+ key_buf.read_ptr = (key_buf.read_ptr + 1) % PS2_KBD_RECV_BUFFER_SIZE;
+
+ key_buf.lock = 0;
+ return pkt_copy;
+}
\ No newline at end of file